Number 18
From FATE
Number 18 is a character in the Open Skies campaign. N18 is a psionic ghost bound into the body of a golem. It was constructed specifically by Eladi Minerson to observe whether the binding of a psionic soul into a manufactured body retained its abilities. As one of the Invisibles, the Golden Oracle represents it with a unique tarot card: The Machine.
Number 18 does not believe the gods are worthy of worship.
Character Sheet
Number 18, The Machine
Lawful Neutral Iron Golem
24 Lurk, 18 Construct
STR 42: +11
DEX 16: +3
CON --: --
INT 26: +8
WIS 20: +5
CHA 1: -5
BA: +25
HP: 181/181
AC: -1size, +2dex, +22 natural
tAC: 13
fAC: 17
Init: 10
FORT: 17 [Immune to effects that require a Fort save unless they also work on objects/harmless]
REFL: 20
WILL: 20
SPEED: 20ft
DMGRED: 15/adamantine
PP: 207/207
ATTACKS:
Breath Weapon
As a free action every 1d4+1 rounds,
10ft cube, poisonous gas lasts 1 round
initial damage 1d4 CON, secondary 3d4 CON.
Fort DC 19 to negate.
Slam:
AR: +41/+36/+31/+26/+21
DMG: 2d10+16
Critical 19-20 x2 + 1d6, Fort DC 43 vs death.
Slam Sneak Attack:
As above, but +5d6 damage when psionically focused.
Awesome Slam:
As above, but -4 AR.
Knocks target on failed REFL DC=DMG 10 ft back if target is medium or smaller.
Standard action attack only.
Max Mental Planar Greater Power Drain Power-20 Slam
AR: +21
DMG: 2d10+36+(26d6 vs Evil or Good), 14 INT or WIS damage.
Drains a number of power points equal to damage dealt. These PP can be used by N18 on his next turn.
Critical 19-20 x2 + 1d6, Fort DC 43 vs death.
Costs 48 PP, 3 uses of Augment Attack.
ATTACK AUGMENTS:
Additional Sneak Attack :: +1d6 sneak attack. AUG: per 2pp +1d6 damage.
Unfocusing Strike :: Will DC 18 or lose psionic focus. AUG: per 2pp DC++.
Solid Strike :: Extra 2 points of damage. AUG: Per 1pp DMG++.
Stunning Attack :: Fort DC 18 vs stun 1 round. AUG: Per 1pp, DC++.
Ignore Concealment :: Ignore miss chance by concealment, total concealment.
Mental Assault :: +2 points INT or WIS damage. AUG: Per 2pp, DMG++.
Deceptive Strike :: Target denied DEX to AC.
Reach Attack :: Attack has reach??
Sneak Attack Undead :: Sneak attack vs undead.
Ghost Touch :: As if ghost touch.
Aligned Attack :: Attack is good/evil.
Sneak Attack Constructs :: Sneak attack constructs.
Stygian Weapon :: 1d4 negative levels for 1 round. AUG: per 4pp, duration++.
Planar Attack :: Attack does +2d6 to good or evil creatures. AUG: per 1pp, DMG+=1d6.
Synaptic Disconnect :: Will DC 18 vs can't cast spells/powers/-likeabilities for 1 round. AUG: per 2pp, DC++.
Greater Power Drain :: Target loses PP equal to DMG. Lurk can manifest from this PP next turn.
SPECIAL ABILITIES:
Large: {10ft space, 10ft reach.}
Languages: {Common, Draconic, Dwarfish, Abyssal}
DR: {15/adamantine}
Darkvision: {60ft}
Immune to Magic: {Infinite spell resistance. Electricity damage slows for 3 rounds no save. Fire breaks slow and heals 1/3 damage (can gain temp hit points). Normally affected by rust attacks.}
Low-light Vision: {See twice as far in low light.}
Immunities: {Mind-affecting effects, poison, sleep, paralysis, stunning, disease, death, necromancy, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain}
No Healing: {Does not recover hit points over time.}
Nonliving: {Cannot be resurrected. Does not eat, sleep, breathe.}
Bonus hit points: {30}
Breath Weapon: {1 round poison gas 10ft cube, 1d4/3d4 CON, fort DC 19, every 1d4+1 rounds}
Powers Known: {3,3,3,3,3,5}
Point Points: {207}
Lurk Augment: {27/day, three at once.}
Psionic Sneak Atk: {+5d6 when sneak attack applies, when maintaining focus}
Initiative Boost: {INT bonus to INIT checks.}
Evasion: {Reflex half becomes reflex negates.}
Slippery Mind: {Doesn't matter. Immune to mind-affecting spells.}
FEATS:
1. Combat Reflexes {3 AoO's per round.}
3. Power Attack {}
6. Weapon Focus (Slam) {+1 AR on slam}
9. Cleave {free attack after downing enemy}
10. Stand Still {trade AoO for opportunity to prevent enemy from fleeing: opponent makes REFL DC=10+DMG (instead of taking DMG), if fail, used all movement.}
12. Great Cleave {multiple cleaves per round}
15. Improved Critical (Slam) {Slam crit range 19-20.}
18. Awesome Blow {can trade 4 AR for 10ft knockback, standard action attack}
21. Penetrate Damage Reduction {natural weapon treated as adamantine}
24. Overwhealming Critical {Slam attack does extra +1d6 on successful critical}
27. Devastating Critical {Slam attack criticals Fort DC 42 or instant death.}
30. Power Critical {+4 on crit confirm rolls}
33. Great Dexterity {+1 DEX}
35. Epic Expanded Knowledge {Teleport, Psionic}
36. Greater Weapon Focus {+1 AR on slam}
38. Epic Weapon Focus {+2 AR on slam}
39. Great Strength {+1 STR}
40. Permanent Emanation {Catapsi: will DC 23 negates, all psionic casting not by N18 within 30 feet costs 4 more PP. Casters may still not exceed PP-per-power limits with this.}
42. Prowess {+1 all attacks}
POWERS:
1 Dimensional Pocket {}
1 Deaden Blow {}
1 Sensory Gloom {}
1 Know Direction/Location {}
2 Prowess {}
2 Identify, Psionic {}
2 Knock, Psionic {}
3 Speak with Dead, Psionic {}
3 Evade Burst {}
3 Eradicate Invisibility {}
4 Wall of Ectoplasm {}
4 Dimension Door, Psionic {}
4 Trace Teleport {}
5 Ethereal Agent {}
5 Catapsi {}
5 True Seeing, Psionic {}
5 Teleport, Psionic {}
6 Aura Alteration {}
6 Contingency, Psionic {}
6 Retrieve {}
6 Cloud Mind, Mass {}
SKILLS: ranks (498)
Appraise
Autohypnosis
Balance
Bluff
Climb
Concentration 45
Craft (Armorsmithing) 45+3
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist 45
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge (Arcana)
Knowledge (Arch)
Knowledge (Dungeon) 3
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Psionics) 45
Knowledge (Religion)
Knowledge (The Planes)
Listen 45
Move Silently 45
Open Lock
Perform
Profession (Engraver)
Psicraft 45
Ride
Search
Sense Motive
Sleight of Hand 45
Speak Language
Spellcraft
Spot 45
Survival
Swim 45
Tumble 45
Use Magic Device
Use Psionic Device
Use Rope
INVENTORY: