Number 18

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Number 18 is a character in the Open Skies campaign. N18 is a psionic ghost bound into the body of a golem. It was constructed specifically by Eladi Minerson to observe whether the binding of a psionic soul into a manufactured body retained its abilities. As one of the Invisibles, the Golden Oracle represents it with a unique tarot card: The Machine.

Number 18 does not believe the gods are worthy of worship.

Character Sheet

Number 18, The Machine
Lawful Neutral Iron Golem
24 Lurk, 18 Construct

STR	42: +11
DEX	16:  +3
CON	--:  --
INT	26:  +8
WIS	20:  +5
CHA	 1:  -5

BA:	+25
HP:	181/181

AC:	-1size, +2dex, +22 natural
tAC:	13
fAC:	17
Init:	10

FORT:	17 [Immune to effects that require a Fort save unless they also work on objects/harmless]
REFL:	20
WILL:	20

SPEED:	20ft
DMGRED: 15/adamantine
PP:     207/207

ATTACKS:
 Breath Weapon
  As a free action every 1d4+1 rounds,
  10ft cube, poisonous gas lasts 1 round
  initial damage 1d4 CON, secondary 3d4 CON.
  Fort DC 19 to negate.
 Slam:
  AR: +41/+36/+31/+26/+21
  DMG: 2d10+16
  Critical 19-20 x2 + 1d6, Fort DC 43 vs death.
 Slam Sneak Attack:
  As above, but +5d6 damage when psionically focused.
 Awesome Slam:
  As above, but -4 AR.
  Knocks target on failed REFL DC=DMG 10 ft back if target is medium or smaller.
  Standard action attack only.
 Max Mental Planar Greater Power Drain Power-20 Slam
  AR: +21
  DMG: 2d10+36+(26d6 vs Evil or Good), 14 INT or WIS damage.
  Drains a number of power points equal to damage dealt. These PP can be used by N18 on his next turn.
  Critical 19-20 x2 + 1d6, Fort DC 43 vs death.
  Costs 48 PP, 3 uses of Augment Attack.

ATTACK AUGMENTS:
 Additional Sneak Attack	:: +1d6 sneak attack. AUG: per 2pp +1d6 damage.
 Unfocusing Strike		:: Will DC 18 or lose psionic focus. AUG: per 2pp DC++.
 Solid Strike			:: Extra 2 points of damage. AUG: Per 1pp DMG++.
 Stunning Attack		:: Fort DC 18 vs stun 1 round. AUG: Per 1pp, DC++.
 Ignore Concealment		:: Ignore miss chance by concealment, total concealment.
 Mental Assault			:: +2 points INT or WIS damage. AUG: Per 2pp, DMG++.
 Deceptive Strike		:: Target denied DEX to AC.
 Reach Attack			:: Attack has reach??
 Sneak Attack Undead		:: Sneak attack vs undead.
 Ghost Touch			:: As if ghost touch.
 Aligned Attack			:: Attack is good/evil.
 Sneak Attack Constructs	:: Sneak attack constructs.
 Stygian Weapon			:: 1d4 negative levels for 1 round. AUG: per 4pp, duration++.
 Planar Attack			:: Attack does +2d6 to good or evil creatures. AUG: per 1pp, DMG+=1d6.
 Synaptic Disconnect		:: Will DC 18 vs can't cast spells/powers/-likeabilities for 1 round. AUG: per 2pp, DC++.
 Greater Power Drain		:: Target loses PP equal to DMG. Lurk can manifest from this PP next turn.

SPECIAL ABILITIES:
 Large:             {10ft space, 10ft reach.}
 Languages:         {Common, Draconic, Dwarfish, Abyssal}
 DR:                {15/adamantine}
 Darkvision:        {60ft}
 Immune to Magic:   {Infinite spell resistance. Electricity damage slows for 3 rounds no save. Fire breaks slow and heals 1/3 damage (can gain temp hit points). Normally affected by rust attacks.}
 Low-light Vision:  {See twice as far in low light.}
 Immunities:        {Mind-affecting effects, poison, sleep, paralysis, stunning, disease, death, necromancy, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain}
 No Healing:        {Does not recover hit points over time.}
 Nonliving:         {Cannot be resurrected. Does not eat, sleep, breathe.}
 Bonus hit points:  {30}
 Breath Weapon:     {1 round poison gas 10ft cube, 1d4/3d4 CON, fort DC 19, every 1d4+1 rounds}
 Powers Known:      {3,3,3,3,3,5}
 Point Points:      {207}
 Lurk Augment:      {27/day, three at once.}
 Psionic Sneak Atk: {+5d6 when sneak attack applies, when maintaining focus}
 Initiative Boost:  {INT bonus to INIT checks.}
 Evasion:           {Reflex half becomes reflex negates.}
 Slippery Mind:     {Doesn't matter. Immune to mind-affecting spells.}
 

FEATS:
  1. Combat Reflexes		{3 AoO's per round.}
  3. Power Attack		{}
  6. Weapon Focus (Slam)	{+1 AR on slam}
  9. Cleave			{free attack after downing enemy}
 10. Stand Still		{trade AoO for opportunity to prevent enemy from fleeing: opponent makes REFL DC=10+DMG (instead of taking DMG), if fail, used all movement.}
 12. Great Cleave		{multiple cleaves per round}
 15. Improved Critical (Slam)	{Slam crit range 19-20.}
 18. Awesome Blow		{can trade 4 AR for 10ft knockback, standard action attack}
 21. Penetrate Damage Reduction	{natural weapon treated as adamantine}
 24. Overwhealming Critical	{Slam attack does extra +1d6 on successful critical}
 27. Devastating Critical	{Slam attack criticals Fort DC 42 or instant death.}
 30. Power Critical		{+4 on crit confirm rolls}
 33. Great Dexterity		{+1 DEX}
 35. Epic Expanded Knowledge	{Teleport, Psionic}
 36. Greater Weapon Focus	{+1 AR on slam}
 38. Epic Weapon Focus		{+2 AR on slam}
 39. Great Strength		{+1 STR}
 40. Permanent Emanation	{Catapsi: will DC 23 negates, all psionic casting not by N18 within 30 feet costs 4 more PP. Casters may still not exceed PP-per-power limits with this.}
 42. Prowess			{+1 all attacks}

POWERS:
 1 Dimensional Pocket		{}
 1 Deaden Blow			{}
 1 Sensory Gloom		{}
 1 Know Direction/Location	{}
 2 Prowess			{}
 2 Identify, Psionic		{}
 2 Knock, Psionic		{}
 3 Speak with Dead, Psionic	{}
 3 Evade Burst			{}
 3 Eradicate Invisibility	{}
 4 Wall of Ectoplasm		{}
 4 Dimension Door, Psionic	{}
 4 Trace Teleport		{}
 5 Ethereal Agent		{}
 5 Catapsi			{}
 5 True Seeing, Psionic		{}
 5 Teleport, Psionic		{}
 6 Aura Alteration		{}
 6 Contingency, Psionic		{}
 6 Retrieve			{}
 6 Cloud Mind, Mass		{}

SKILLS:			ranks (498)
 Appraise		
 Autohypnosis		
 Balance		
 Bluff			
 Climb			
 Concentration		45
 Craft (Armorsmithing)	45+3
 Decipher Script	
 Diplomacy		
 Disable Device		
 Disguise		
 Escape Artist		45
 Forgery		
 Gather Information	
 Handle Animal		
 Heal			
 Hide			
 Intimidate		
 Jump			
 Knowledge (Arcana)	
 Knowledge (Arch)	
 Knowledge (Dungeon)	 3
 Knowledge (Geography)	
 Knowledge (History)	
 Knowledge (Local)	
 Knowledge (Nature)	
 Knowledge (Nobility)	
 Knowledge (Psionics)	45
 Knowledge (Religion)	
 Knowledge (The Planes)	
 Listen			45
 Move Silently		45
 Open Lock		
 Perform		
 Profession (Engraver)	
 Psicraft		45
 Ride			
 Search			
 Sense Motive		
 Sleight of Hand	45
 Speak Language		
 Spellcraft		
 Spot			45
 Survival		
 Swim			45
 Tumble			45
 Use Magic Device	
 Use Psionic Device	
 Use Rope		

INVENTORY:
 
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