Nibal Melchior
From FATE
Nibal Melchior is a character in the Open Skies campaign. Nibal is a bastard left to grow up on the streets of Sand District since she was eight. She is Cyra Melchior's half-sister. As one of the Invisibles, the Golden Oracle represents her with a unique tarot card: The Thief.
Nibal does not follow any god in particular.
Character Sheet
Nibal Bint Asad Melchior
Chaotic Neutral Female Human
12 Urban Ranger / 20 Soulknife / 10 Soulbow
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Age: 20
Height: 5'7"
Weight: 155 lb
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STR 22 (+6) INT 24 (+7)
DEX 26 (+8) WIS 28 (+9)
CON 22 (+6) CHA 19 (+4)
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Attacks{
BA +29
Init 8
On any of the below attacks, add +2 AR if firing against a flat-footed target.
Additionally, after firing, +4 to hide (total of -16). If successful, may make a free move action next round to adjust position between sniping.
Whenever a shot misses, subsequent shots are at AR+4.
While invisible or in hiding, add additional +2 AR, and enemies lose DEX bonus to AC.
Psychic Strike: can spend a mind blade charge to add 5d8 damage. Charging a mind blade is a move action.
Psionic Shot: can spend a psionic focus to add 4d6 damage.
Phase Arrow: as a standard action fire a phase arrow through walls etc.
Frosty Flaming Shocking Mind Arrow Rapid Shot
Range: Any object that can be seen. (See Spot for range modifiers vs hiding objects.)
AR: +49/+49/+44/+39/+34/+29/+24
Damage: 1d8+7+1d6(cold)+1d6(fire)+1d6(electricity)
Critical: 19-20x3
Special: ignore 5 points of DR per hit.
Frosty Flaming Shocking Mind Arrow Rapid Shot vs. Humans (as above, but...)
AR: +57/+57/+52/+47/+42/+37/+32
Damage: 1d8+2d6+15+1d6(cold)+1d6(fire)+1d6(electricity)
Critical: 19-20x3, and Fort DC 25 vs death.
Frosty Flaming Shocking Mind Arrow Rapid Shot vs. Abberations or Undead (as above, but...)
AR: +53/+53/+48/+43/+38/+33/+28
Damage: 1d8+2d6+11+1d6(cold)+1d6(fire)+1d6(electricity)
Psychic Strike Phase Arrow
AR: +49 (ignores armor: use touch AC)
Damage: 1d8+5d8+7+1d6(cold)+1d6(fire)+1d6(electricity)
[vs humans +6, vs abberations/undead +2]
}
Defenses{
HP 452/452-0
AC 18
tAC 18
fAC 10
Fort 21+6 =27
Refl 27+8 =35 [Evasion]
Will 23+9 =32
Spd 75ft (x5 run)
}
Mind Arrow Enhancements{
Bane 1 +2 AR, +2d6+2 damage against target type.
Distance 1 Useless given her feats.
Flaming 1 +1d6 fire damage.
Frost 1 +1d6 cold damage.
Lucky 1 1/day reroll a failed attack.
Merciful 1 +1d6 non-lethal damage, all damage non-lethal.
Psychokinetic 1 +1d4 damage (against which DR does not apply)
Returning 1 Totally useless.
Seeking 1 Negates concealment.
Shock 1 +1d6 electircal damage.
Anarchic 2 +2d6 vs lawful, becomes chaotic-aligned
Axiomatic 2 +2d6 vs chaotic, becomes lawful-aligned
Collision 2 +5 damage.
Flaming Burst 2 +1d6 fire damage, +2d10 on a critical hit.
Psychok. Burst 2 +1d4 damage (against which DR does not apply) +2d6 on a critical hit
Suppression 2 Dispels psionics on target (1d20+5+manifester level (max 15))
Wounding 2 +1 damage to CON
Dislocator 3 3/day, target can be dislocated (Will DC 17, else teleported 1-100 miles in random direction)
Speed 3 +1 attack in full attacks at highest base attack bonus
}
Feats/Traits/Special Abilities:
c Favored Enemy {+6 Humans, +2 Abberations, +2 Undead}
c Urban Tracking {Can use gather information to find trails, etc. See SRD.}
c Wild Empathy {add 1/2 of ranger level to wild empathy checks.}
c Animal Companion {As 6th level druid}
c Swift Tracker {Move at speed while following tracks without -5 penalty. -10 for double-moves.}
c Evasion {Reflex negates becomes reflex half.}
c Spellcasting {SPD: 4 3 3; see modified spell list.}
c Mind Blade {+5 (+7)}
c Weapon Focus {+1 AR with mind blade.}
c Wild Talent {gain 2pp}
c Throw Mind Blade {throw blade with range increment of 30ft.}
c Psychic Strike {Move action to imbue mind blade with +5d8 damage, mind-affecting effect.}
c Free Draw {Free action to materialize blade.}
c Shape Mind Blade {Change mind blade into longsword, bastard sword, two short swords.}
c Mind Blade Enhancement {+4 equiv}
c Speed of Thought {When psionically focused, +10 speed.}
c Bladewind {Full attack, give up regular attacks, hit all enemies within range once at full BA.}
c Greater Weapon Focus {+1 AR with mind blade.}
c Knife to the Soul {Can give up psychic strike damage to deal 1 point of ability damage to INT, WIS, CHA.}
c Multiple Throw {Can throw mind blade a number of times equal to melee attacks one could make.}
c Mind Arrow {+2 (+5)}
c Mind Arrow Enhancement {+3 equiv}
c Close Combat Shot {Mind arrows do not cause attacks of opportunity.}
c Phase Arrow {Full round action to fire a single arrow at any known target within range through any nonmagical barriar negating cover, concealment, armor.}
c Endurance {as feat}
c Combat Style {Rapid Shot: Additional attack but -2 all ARs.}
c Improved Combat Style {Manyshot: USELESS!}
c Combat Style Mastery {Improved Precise Shot: Ignore cover, non-total concealment miss chances.}
c Bonus Feat {Precise Shot: No -4 for shooting into melee.}
c Bonus Feat {Psionic Shot: expent psionic focus for +2d6 damage.}
c Bonus Feat {Zen Archery: use WIS instead of DEX for ranged attacks.}
c Bonus Feat {Far Shot: Range increment x1.5}
c Bonus Feat {Improved Rapid Shot: extra shot, no -2 AR.}
1 Point Blank Shot {+1 AR vs enemies within 30ft.}
3 Combat Expertise {Take up to -5 on attack for +5 AC.}
6 Woodland Archer {Whenever a ranged attack misses, subsequent attacks that round have +4 AR. Don't think it stacks. Allowed to move each round after the first while sniping, as well.}
9 Sense Weakness {Ignore up to 5 points of DR with mind blade.}
12 Able Sniper {+2 AR vs flat-footed, +4 Hide to hide after a shot.}
15 Improved Critical {Mind Blade}
18 Run {Running moves at x5, not x4.}
21 Distant Shot {May attack any target in LOS without range penalty on ranged attacks.}
24 Bane of Enemies {All weapons are bane weapons against favored enemies.}
27 Death of Enemies {Any crit with a weapon against a favored enemy causes a Fort DC 25 vs death.}
30 Epic Speed {+30 speed.}
33 Epic Weapon Focus {+2 AR with Mind Blade}
36 Epic Skill Focus {Hide}
39 Epic Skill Focus {Gather Information}
42 Epic Skill Focus {Jump}
Skills:
* Autohypnosis 24+9 =33
* Climb 45+6 =51
* Gather Information 45+4+12=61
* Hide 45+8+10=63
* Jump 45+6+40=91
* K Local 45+7 =52
* Listen 45+9 =54
* Move Silently 45+8 =53
* Sense Motive 45+9 =54
* Spot 45+9 =54
* Tumble 45+8+2 =55
* Use Rope 45+8 =53
Spells:
1 Alarm
1 Entangle
1 Jump
1 Jump
2 Knock
2 Locate Object
2 Knock
3 Cure M. Wounds
3 Invisibility
3 Invisibility
Inventory:
Ring of Feather Falling
Ring of Improved Jumping
Shard (Jump) +10 x4
Boots of Skating
Clothing of Quickness
Potion of Cat's Grace x4
Glove of Storing
Dust of Tracelessness x4
Elixir of Hiding x2
Languages:
- Common