Johara al-Kamilah
From FATE
Johara al-Kamilah is a character in the Open Skies campaign. Johara is the youngest and newest member of Cyra Melchior's task force. As one of the Invisibles, the Golden Oracle represents her with a unique tarot card: The Child.
Johara does not follow any god in particular.
Character Sheet
Johara al-Kamilah
Neutral Good Human Female
20 Druid, 13 Barbarian, 9 Ranger
-----HUMAN-----
Age: 19
Height: 6'1"
Weight: 170 lb
STR 24 (+7) INT 15 (+3)
DEX 20 (+5) WIS 22 (+6)
CON 28 (+9) CHA 22 (+6)
HP 589/589-0
BA +31
AC 16
tAC 15
fAC 11
Fort 28+9 =37
Refl 20+5 =25
Will 17+6 =23
Spd 40ft
---------------
-----Tayella-----
Height: 30'8"
Weight: 25 tons
STR 32 (+11) INT 15 (+3)
DEX 48 (+19) WIS 22 (+6)
CON 34 (+12) CHA 22 (+6)
HP 701/701-0
BA +31
AC 44
tAC 40
fAC 29
Fort 28+12 =40
Refl 20+19 =39
Will 17+6 =23
Spd 100ft
---------------
-----Sirrush-----
Height: 6'1"
Weight: 400 lb
STR 42 (+16) INT 15 (+3)
DEX 40 (+15) WIS 22 (+6)
CON 44 (+17) CHA 22 (+6)
HP 925/925-0
BA +31
AC 44
tAC 24
fAC 29
Fort 28+17 =45
Refl 20+15 =35
Will 17+6 =23
Spd 40ft
---------------
Attacks:
TAY STING {+42/+37/+32/+27/+22/+17/+12: (3d6+11) [poison Fort 39 vs 2d10 con/2d10 con]}
TAY STING RAGE {+45/+40/+35/+30/+25/+20/+15: (3d6+14) [poison Fort 42 vs 2d10 con/2d10 con]}
TAY STING RAGE SUNDER {+49 vs AR, (3d6+11). vs carried: same-4 vs 10+carryDex+itemSizeMod}
SIR CLAW RAGE {+50/+45/+40/+35/+30/+25/+20: (2d6+19)(19-20 x2)}
Feats/Traits/Special Abilities:
1 Weapon Focus {Greataxe}
1 Power Attack {Trade AR for damage, at +1 to +2 ratio for two-handed weapons.}
3 Improved Sunder {Sunder: vs weapon/shield: opposed ARs, us +4. Two-handed weapons: +4, light: -4. On pass, roll damage to item (see http://www.d20srd.org/srd/exploration.htm#tableCommonArmorWeaponAndShieldHardnessAndHitPoints). Sunder carried/worn (non-armor): AR vs 10+sizemod+wearer'sDex.}
6 Cleave {When killing an enemy, extra attack.}
9 Great Fortitude {+2 Fort Saves}
12 Fast Wild Shape {Can wild shape as a move action.}
15 Lion's Pounce {Can spend a wild shape action to make a full attack at the end of a charge.}
18 Extra Wild Shape {WS 2/day more, elemental 1/day more.}
21 Perfect Health {Immune to diseases.}
24 Natural Spell {Can cast spells while in wild shape.}
27 Fast Healing {Heal 3 hp / round.}
30 Incite Rage {When entering rage, any allise within 60ft may opt to also greater rage.}
33 Dragon Wild Shape {Can wildshape into dragons.}
36 Gargantuan Wild Shape {Up to Gargi.}
39 Collosal Wild Shape {Up to Collosal.}
42 Magical Beast Wild Shape {Can wildshape into magical beasts, gaining all supernatural abilities.}
c Fast Movement {+10ft}
c Illiteracy {Johara can't read very well.}
c Greater Rage {4/day: +6 STR, +6 CON (+112 hp), +3 WILL, -2 AC, 7 rounds}
c Imp. Uncanny Dodge {Dex to AC while flatfooted, can't be flanked.}
c Trap Sense {+4 refl vs traps, +4 AC vs traps}
c Damage Reduction {3/--}
c Animal Companion {When Johara finds an animal, she'll adopt it.}
c Nature Sense {+2 K Nature, Survival}
c Wild Empathy {Johara can charm wild animals.}
c Woodland Stride {Move through undergrowth at normal speed.}
c Trackless Step {Movement leaves no trail.}
c Resist Nature's Lure {+4 saves vs fey.}
c Wild Shape {6+2/day, tiny to collosal, animal, plant, up to huge elemental 3+1/day}
c Venom Immunity {Immune to all poisons.}
c A Thousand Faces {Can change appearance at will as per disguise self.}
c Timeless Body {No longer accrue penalties for aging - bonuses, death still applies.}
c Spellcasting {6/7/6/6/6/6/5/4/4/4}
c Favored Enemies {Animals +4, Magical Beasts +2}
c Track {Johara can track creatures.}
c Improved Combat Style {Rapidshot, Manyshot}
c Endurance {+4 on many checks vs environment.}
c Swift Tracker {Track at normal speed without penalty, track at double move at -10.}
c Evasion {Reflex Half becomes Reflex Negates.}
Skills:
* Climb 45+7=52
* Handle Animal 45+6=51
* Heal 27+6=33
* K Nature 45+3=48
* Spot 45+6=51
* Survival 45+6=51
* Swim 45+7=52
Inventory:
* Great Axe +1
* Hide Armor [not worn]
* Potion of Bull's Strength x6
* Amulet of N. Armor +1
* Ring of Protection +1
Spells:
0 - Know Direction {Know north.}
0 - Light {Object acts as torch. 200 minutes.}
0 - Light {Object acts as torch. 200 minutes.}
0 - Light {Object acts as torch. 200 minutes.}
0 - Light {Object acts as torch. 200 minutes.}
0 - Light {Object acts as torch. 200 minutes.}
1 - Wood Wose {Natural unseen servant}
1 - Hide from Animals {20 creatures, 200 minutes, all creatures simply can't be percieved by animals (including blindsense, tremorsense, scent, etc)}
1 - Speak with Animals {Talk to animals, 20 minutes. Friendly ones might do favors.}
1 - Speak with Animals {Talk to animals, 20 minutes. Friendly ones might do favors.}
1 - Speak with Animals {Talk to animals, 20 minutes. Friendly ones might do favors.}
1 - Speak with Animals {Talk to animals, 20 minutes. Friendly ones might do favors.}
1 - Speak with Animals {Talk to animals, 20 minutes. Friendly ones might do favors.}
2 - Scent {Gain scent for 200 minutes.}
2 - Animal Messenger {Compels a tiny animal to go to a place. It can carry a note.}
2 - Animal Messenger {Compels a tiny animal to go to a place. It can carry a note.}
2 - Animal Messenger {Compels a tiny animal to go to a place. It can carry a note.}
2 - Animal Messenger {Compels a tiny animal to go to a place. It can carry a note.}
2 - Animal Messenger {Compels a tiny animal to go to a place. It can carry a note.}
3 - Fire Wings {Transform arms into wings, fly 60 good, 20 minutes, can't use somatic spells.}
3 - Standing Wave {200 minutes, causes waves that lifts any creature and moves it safely at 60ft / round}
3 - Daylight {60-ft radius of bright light, 200 minutes.}
3 - Daylight {60-ft radius of bright light, 200 minutes.}
3 - Daylight {60-ft radius of bright light, 200 minutes.}
3 - Quench {see desc, stops fires.}
4 - Chain of Eyes {See creature's vision, on creature's contact, can change target, 20 hours.}
4 - Last Breath {Resurrection, target loses 1 level, comes back with 0 HP, can only be cast round on/following death. Joahra takes 1d4 per target HD damage.}
4 - Last Breath {Resurrection, target loses 1 level, comes back with 0 HP, can only be cast round on/following death. Joahra takes 1d4 per target HD damage.}
4 - Reincarnate {Resurrection, target loses 1 level, changes to a random race. Can only be cast <1 week after death.}
4 - Reincarnate {Resurrection, target loses 1 level, changes to a random race. Can only be cast <1 week after death.}
4 - Scrying {see description. Allows will save DC 20.}
5 - Phantom Stag {Summons stag with speed of 300ft, fly 300ft, that can carry Johara.}
5 - Rejuvination Cocoon {Summons cocoon hardness 10, HP 200 around target, stopping movement. One round after formation, heals target 200 HP. Next round after formation, vanishes.}
5 - Transmute Rock to Mud {Transmute 40 10ft cubes of rock into mud.}
5 - Transmute Mud to Rock {Transmute 40 10ft cubes of mud into rock. Creatures get a refl DC 21 to escape.}
5 - Tree Stride {20 hours or 20 trees, allowed to pass through trees of the same type.}
5 - Tree Stride {20 hours or 20 trees, allowed to pass through trees of the same type.}
6 - Wall of Stone {Create 5-inch thick stone wall surface is 100 ft^2}
6 - Stone Tell {Can talk to rocks, who know about things they touch or conceal.}
6 - Transport via Plants {Can teleport through plants, any distance, don't need to know specific location, can bring six people.}
6 - Transport via Plants {Can teleport through plants, any distance, don't need to know specific location, can bring six people.}
6 - Transport via Plants {Can teleport through plants, any distance, don't need to know specific location, can bring six people.}
7 - Brilliant Aura {10 people, 20 rounds, each person gives off light like a torch, all weapons are Brilliant Energy, +10 AR}
7 - Heal {Heals 200 HP}
7 - Control Weather {see description}
7 - Wind Walk {as gaseous form, but 10ft perfect, or 600ft poor, self and 6 touched. Subjects can change to/from gaseous form at will, transform takes 5 rounds. Lasts 20 hours.}
8 - Stormrage {Become immune to wind affects, ranged attacks, gain fly 60, can shoot 20d6 lightning, split up however you want, each bolt hits one target within 200 ft, reflex half, 200 minutes.}
8 - Word of Recall {Instantly teleport to sanctuary, can bring 6 people.}
8 - Repel Metal/Stone {No save. All metal/stone objects < 500lb and not fixed, including armor, weapons, etc, are swept backward to 60ft in line. Lasts 20 rounds.}
8 - Finger of Death {Fort DC 24 or death, else 3d6+20 damage.}
9 - Storm of Vengance {see description. Not very good.}
9 - Regenerate {Cures 4d8+20 HP, regenerates severed/ruined limbs.}
9 - Regenerate {Cures 4d8+20 HP, regenerates severed/ruined limbs.}
9 - Regenerate {Cures 4d8+20 HP, regenerates severed/ruined limbs.}
Favored Wild Shapes:
Tayella (A gargantuan 3-headed cat with a barbed tail.)
Gargantuan (15ft reach, 20ft space, 30 feet high, 60 long).
STR 32
DEX 48
CON 34 (+126 HP)
Attacks:
2 Claws (2d8+11)
3 Bites (2d6+5)
1 Sting (3d6+5, poison)
Poison (Fort DC 39, CON based, initial,secondary 2d10 CON/2d10 CON)
Pounce (first round of combat, allowed a full attack after a move)
Improved Grab (allowed to rake with successful grapple)
Rake (two free rake attacks (claw) on pounce or successful grapple)
Sirrush (A large armored cat.)
Large (10ft reach, 10ft space, 10 feet high, 20 long).
STR 42
DEX 40
CON 44 (+336 HP)
Attacks:
4 Claws (2d6+16)
1 Bite (4d6+8)
Stunning Roar (every 1d4 rounds, all within 60 foot stunned for 1d4 rounds on failed Fort DC 47, save is con-based)
Pounce (first round of combat, allowed a full attack after a move)
Notes:
Johara is a little ditzy, very sweet, somehow still innocent, and quite naieve.
She is from the (very small) town of Abha, which did not even have the dignity to be
conquered by the army (instead, Eladi just did it himself). She is fairly strong, and
very gullible. Despite this, she is fiercely loyal both to her commanders and to her
friends, and considers her comrades the most precious things in the world. She isn't
afraid to use force to solve her problems partially because she simply does not know
(and has never learned) her own strength.
Johara was an orphan who was taught to hunt in the desert by her foster family. She
can not read very well.
Languages:
- Common
- Druidic