Haugspori Micabeard
Haugspori Micabeard is a character in the Open Skies campaign. Haugspori was the third member of Cyra Melchior's task force. As one of the Invisibles, the Golden Oracle represents him with a unique tarot card: The Hedonist.
Haugspori is a crafty and hedonistic dwarf who resents the structured culture of the Delve and has elected to join the military, hoping that his duties there will keep him away from home as long as possible. He much prefers the company of humans to the company of dwarfs, as he feels humans are much more jovial, deceptive, and loose. His ultimate goal is to make enormous amounts of money and live in a house with hundreds of naked women at his beck and call.
Haugspori's marriage ended badly with him cheating on his wife, causing much family shame and ostracization. While he verbally accepts responsibility for his mistake, he truthfully blames the culture of the delve for forcing him into a no-win situation.
Haugspori is a quiet follower of Achlys.
Character Sheet
Haugspori "The Hog" Micabeard
Chaotic Neutral Male Dwarf
6 Rogue
42 Rogue
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Age: ~200? 126?
Height: 5'5"
Weight: 145 lb
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STR 20 (+5) INT 25 (+7)
DEX 34 (+12) WIS 20 (+5)
CON 26 (+8) CHA 16 (+3)
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HP 509/509-0
BA +26/21/16/11/6/1 (+1 vs orc, goblinoid)
mAB +5 (+8 if finesse)
rAB +8
AC 16 (+4 vs giant)
tAC 14
fAC 12
Fort 2+3 =5 \
Refl 5+4 =9 } +2 vs poison, spells, spell-like effects.
Will 2+1 =3 /
Spd 20ft
Attacks:
Sling <30ft: +39 (1d4+2 x2)+31d6sneak+2STR, Fort DC=damage or staggered for 1 round.
Rapier: +38 (1d6+1 18-20x2)
Rapier Sneak: +38 (1d6+5 18-20x2)+31d6sneak+2STR, Fort DC=damage or staggered for 1 round.
Feats/Traits/Special Abilities:
r Darkvision {60 ft}
r Stonecunning {This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.}
r Weapon Familiarity {Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.}
r Skill Bonus {+2 Appraise (stone objects), +2 Craft (stone objects)}
r Save Bonus {+2 vs Poison}
r Save Bonus {+2 vs Spells, spell-like effects}
r Stability {A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).}
r Attack Roll Bonus {+1 vs orcs and goblinoids}
r Dodge Bonus {+4 vs giants}
* Weapon Finesse {Use DEX on weapon melee attacks for some weapons.}
* Point Blank Shot {+1 damage on targets within 30ft.}
* Combat Reflexes {Make up to DEX bonus AoOs in a round.}
* Improved Init {+4 initiative}
* Staggering Strike {Melee sneak attacks stagger target for 1 round (unless target is healed).}
* Mage Slayer {+1 Will, characters you threaten cannot cast defensively.}
* Pierce Magical Prot {As a standard attack, can ignore all bonuses to AC by magical effects. If the attack deals damage, all AC boosting effects on the enemy are instantly dispelled.}
e Improved Sneak Atk {+1d6 sneak attack.}
e Sneak Attack Of Opp {Every AoO Haugspori makes is a sneak attack, whether or not the enemy has their DEX to AC.}
e Lingering Damage {Every time a target takes damage from a sneak attack, on the following round the target takes another set of damage equal to sneak attack bonus.}
e Superior Init {+8 initiative.}
e Improved Sneak Atk {+2d6 sneak attack.}
e Improved Sneak Atk {+3d6 sneak attack.}
e Improved Sneak Atk {+4d6 sneak attack.}
e Improved Sneak Atk {+5d6 sneak attack.}
e Improved Sneak Atk {+6d6 sneak attack.}
e Improved Sneak Atk {+7d6 sneak attack.}
e Improved Sneak Atk {+8d6 sneak attack.}
e Improved Sneak Atk {+9d6 sneak attack.}
e Improved Sneak Atk {+10d6 sneak attack.}
c Sneak Attack {+31d6}
c Trapfinding {Find traps greater than DC 20}
c Imp Evasion {Successful reflex save = no damage, not half. Failed = half damage.}
c Trap Sense {+16 reflex save, dodge AC against traps}
c Imp Uncanny Dodge {Dex to AC while flatfooted, cannot be flanked except by level 46 rogues.}
c Crippling Strike {Sneak attacks also do 2 STR damage.}
c Opportunist {1/round, may make AoO against target that has just been struck by another melee attacker.}
c Slippery Mind {Gain 1-round delayed extra will save vs same DC.}
Skills: (17)
* Balance 45+4+2 = 51
* Climb 45+1 = 46 (+2 w/ rope)
* Disable Device 39+4 = 43
* Escape Artist 45+4 = 49 (+2 to escape ropes)
* Forgery 22+3 = 25
* Hide 45+4 = 49
* Knowledge (Local) 2+3 = 5
* Move Silently 45+4 = 49
* Open Lock 45+4 = 49
* Search 45+1 = 46
* Sleight of Hand 45+4 = 49
* Spellcraft 2+7 = 9
* Tumble 45+4 = 49
* Use Rope 22+4 = 26 (+2 to bind someone)
Inventory:
* Rapier
* Sling
* Sap
* Bullets (80)
* Leather Armor
* Brown Undershirt
* Black Trousers
* Boots of Levitation
* Traveling cloak w/ hood, black
Buffs:
Languages:
- Common
- Dwarvish
- Giant
- Gnome
- Orc