Adel Ibn Alim al-Rabigh
From FATE
Adel Ibn Alim al-Rabigh is a character in the Open Skies campaign. Adel was the second member of Cyra Melchior's task force. As one of the Invisibles, the Golden Oracle represents him with a unique tarot card: The Heir.
Adel is on speaking terms with Enora.
As is evident from his bright blue eyes and silver hair, Adel's father is a half-celestial. Adel's sire is Alim al-Rabigh, a deceased general of wide renown. Adel's grandfather, Alim Sr, is a trumpet archon living in Solerra and a servant of Enora.
Adel is the husband of "Nicki" Gahdah al-Zaynah. Together, they have a daughter: Adilah Bint Adel al-Rabigh.
Character Sheet
Adel Ibn Alim al-Rabigh
Neutral Good Aasimar Male
5 Favored Soul of Enora
4 Sorcerer
4 Warmage
1 Mystic Theurge
10 Divine Oracle
5 Geomancer
10 Rainbow Servant
3 Archmage
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Age: 27
Height: 6'7"
Weight: 180 lb
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STR 22 (+6) INT 18 (+4)
DEX 21 (+5) WIS 24 (+7)
CON 20 (+5) CHA 35 (+12)
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HP 347/347-0
BA +20
AC 20
tAC 15
fAC 20
Fort 20+5=25
Refl 18+5=23 [Evasion]
Will 34+7=41
Spd 35ft
Feats/Traits/Special Abilities:
r Darkvision {60 ft}
r Daylight {1/day: as per the spell, caster level=class levels}
rc Energy Resistance {5 acid, 5 cold, 5 electricity, 10 fire}
r Skill Bonus {+2 Spot, +2 Listen}
c Deity's Weapon Focus {As Weapon Focus, Morningstar}
c Spells per Day (F.Soul) {6 6 6 6 6 6 6 6 6 6 base; 0 3 3 3 3 2 2 2 2 1 bonus; 6 9 9 9 9 8 8 8 8 7 total.}
c Spells per Day (Sorcerer) {6 6 6 6 6 6 6 6 6 6 base; 0 3 3 3 3 2 2 2 2 1 1 1 bonus; 6 9 9 9 9 8 7 7 7 7 2 2 total, since due to Archmage, -1 8th, -1 7th, -1 6th, since due to feats +1 10, +1 11}
c Spells per Day (Warmage) {6 6 6 5 3 base; 0 3 3 3 3 2 2 2 2 1 bonus; 6 9 9 8 6 total.}
c Spells Known (F.Soul) {9 6 6 6 6 6 6 6 5 4}
c Spells Known (Sorcerer) {9 5 5 4 4 4 3 3 3 3}
c Spells Known (Warmage) {A A A A A where A means all spells on Warmage's list of this level.}
c Summon Familiar {EXCHANGED for Metamagic Specialist as per the PHB2.}
c Armored Mage (Light) {Light armor does not incur spell failure chances.}
c Warmage Edge {Add intelligence bonus to the damage of all spells that deal damage.}
c Advanced Learning {Add new 1st level evocation wizard-listed spell to spells known.}
c Oracle Domain {Extra bonus: all divinations spells are cast at +2 CL. Additionally, may select spells from the Oracle list to learn.}
c Scry Bonus {+1 DC of all Divination (Scrying) spells.}
c Prescient Sense {As evasion, but not cancelled by use of armor.}
c Trap Sense +3 {+3 AC, saves vs traps.}
c Divination Enhancement {May roll twice and use better roll on divination spells like augury / divination.}
c Improved Uncanny Dodge {Retain DEX to AC when flat-footed. Can't be flanked. Sneak attack flanks work for rogues > L14.}
c Immune to Surprise {Adel may ALWAYS act in the surprise round. (As with all characters in a surprise round, he is allowed one standard action.)}
c Drift 1 {Adel's eyes are lion-like.}
c Drift 1 {Adel's hair, when uncut, mimics a lion's mane.}
c Drift 2 {Adel is "swift as an elk". +5 land speed.}
c Drift 2 {Adel is "graceful as a cat". +5 Balance.}
c Drift 3 {Adel's feet have lion-like claws, giving him two free rake attacks at 1d4 each on a successful grapple check.}
c Spell Versatility {When casting spells of level 4 or lower, may mix/match any parameters from classes to acheive maximum benefit.}
c Ley Lines +1 {In the desert, Adel's effective caster level increases by 1 for all spells.}
c Detect Evil {At will, Adel can detect evil as per the spell.}
c Good Domain {Cast good spells at +1 CL. Additionally, can learn spells from the domain list.}
c Air Domain {May turn earth creatures as a normal cleric turns undead 15/day. May rebuke/bolster/command air creatures as an evil cleric rebukes undead 15/day. As if cleric level 10. Additionally, can learn spells from the domain list.}
c Law Domain {Cast law spells at +1 CL. Additionally, can learn spells from the domain list.}
c Grow Wings {As a standard action, Adel can grow coutal-like wings for 10 minutes, allowing a speed of fly 60 (good).}
c Detect Chaos {At will, Adel can detect chaos as per the spell.}
c Detect Thoughts {At will, Adel can detect thoughts as per the spell. Will DC=24}
c Cleric Spell Access {Please see book (Complete Divine; Rainbow Servant).}
c High Arcana {Mastery of Elements: Adel can change all types of energy damage into any other type of energy damage in outgoing spells.}
c High Arcana {Mastery of Shaping: Can create bubbles in burst, cone, cylander, emanation, or spread spells. These bubbles are at minimum 5ft cubes, but have no maximum dimension of number of bubbles.}
c High Arcana {Arcane Reach: all touch spells can be cast with ranged touch attacks (if against foe) at 30ft.}
1 Combat Casting {+4 on defensive casts.}
3 Empower Spell {+1 spell level. All variable, numeric effects of an empowered spell are increased by one-half.}
6 Eschew Materials {Ignore material components <1 gp in cost.}
9 Chain Spell {+1 spell level. May select up to 20 secondary targets within 30ft of primary target for any spell that targets a single creature - these targets also get saves or whatever, and the spell does 1/2 normal effect to them.}
12 Maximize Spell {+1 spell level. All dice of the spell automatically roll maximum (except maybe %tiles).}
15 Consecrate Spell {+1 spell level. The spell gains the 'good' descriptor (+1 CL due to other effects), and half the damage becomes untyped divine damage.}
18 Repeat Spell {+1 spell level. The spell is cast again automatically at the start of your next turn, affecting the same area/targets, unless it was a ranged TA, in which case it can be foiled by the target moving more than 30ft.}
21 Twin Spell {+1 spell level. The spell is immediately cast twice. All ARs are kept, all saves redone, resistances applied twice, etc. Otherwise the spell is double-effect.}
24 Improved Combat Casting {Don't cause AoOs while casting when threatened.}
27 Ignore Material Components {Ignore all material components to spells.}
30 Improved Metamagic {Reduces the level adjustment of all metamagic feats by 1.}
33 Improved Metamagic {Reduces the level adjustment of all metamagic feats by 1.}
36 Improved Metamagic {Reduces the level adjustment of all metamagic feats by 1.}
39 Improved Spell Capacity {+1 L10 Sorc}
42 Improved Spell Capacity {+1 L11 Sorc}
Skills:
* Concentration 45+5 = 50
* K Arcana 45+4 = 49
* K Religion 45+4 = 49
* Sense Motive 45+7 = 52
* Spellcraft 45+4 = 49
Sample Attack:
Empowered Maximized Repeated Twinned Fireball: a 7th level spell.
Fires two 96 damage fireballs immediately at target. Can change the energy damage to any type, can exclude any of the creatures from the effects.
On the following round, fires another two. Same deal, but can't change energy or exclusions.
Empowered Maximized Repeated Twinned Magic Missile: a 5th level spell.
Fires two 43 damage sets of missiles immediate at target, for a total of 86 damage.
On the following round, fires another two.
Spells Used:
F.Soul: (CL 20)
0 - 0/6
1 - 0/9
2 - 0/9
3 - 0/9
4 - 0/9
5 - 0/8
6 - 0/8
7 - 0/8
8 - 0/8
9 - 0/7
Sorc: (CL 20)
0 - 0/6
1 - 0/9
2 - 0/9
3 - 0/9
4 - 0/9
5 - 0/8
6 - 0/7
7 - 0/7
8 - 0/7
9 - 0/7
10 - 0/2
11 - 0/2
Warmage: (CL 8) (Will versatility allow this to be 20? Hm...)
0 - 0/6
1 - 0/9
2 - 0/9
3 - 0/8
4 - 0/6
c Spells Known (F.Soul) {9 6 6 6 6 6 6 6 5 4}
Spells Known:
L S N B D
e o a o e
v u m o s
e r e k c
l c
e
0 W Acid Splash PHB
0 W Disrupt Undead PHB
0 W Light PHB
0 W Ray of Frost PHB
0 S Resistance PHB
0 S Detect Poison PHB
0 S Daze PHB
0 S Dancing Lights PHB
0 S Ghost Sound PHB
0 S Mage Hand PHB
0 S Message PHB
0 S Arcane Mark PHB
0 S Prestidigitation PHB
0 F Create Water PHB
0 F Mending PHB
0 F Cure Minor Wounds PHB
0 F Guidance PHB
0 F Purify Food/Drink PHB
0 F Virtue PHB
0 F Inflict Minor Wounds PHB
0 F Detect Magic PHB
0 F Read Magic PHB
1 W Accuracy Complete Arcane
1 W Burning Hands PHB
1 W Chill Touch PHB
1 W Orb of Energy*, Lesser Complete Arcane
1 W Shocking Grasp PHB
1 W True Strike PHB
1 A Floating Disk PHB
1 S Alarm PHB
1 S Protection from [?] PHB
1 S Unseen Servant PHB
1 S Identify PHB
1 S Feather Fall PHB
1 F Comprehend Languages PHB
1 F Command PHB
1 F Bless PHB
1 F Detect Undead PHB
1 F Hide from Undead PHB
1 F Obscuring Mist PHB
2 W Blades of Fire Complete Arcane
2 W Continual Flame PHB
2 W Fire Trap PHB
2 W Fireburst Complete Arcane
2 W Flaming Sphere PHB
2 W Icy Knife Complete Arcane
2 W Acid Arrow PHB
2 W Pyrotechnics PHB
2 W Scorching Ray PHB
2 W Shatter PHB
2 W Whirling Blade Complete Arcane
2 S Web PHB
2 S Arcane Lock PHB
2 S Eagle's Splendor PHB
2 S Bull's Strength PHB
2 S Bear's Endurance PHB
2 F Owl's Wisdom PHB
2 F Shield Other PHB
2 F Gentle Repose PHB
2 F Status PHB
2 F Cure Moderate Wounds PHB
2 F Hold Person PHB
3 W Fire Shield PHB
3 W Fireball PHB
3 W Flame Arrow PHB
3 W Gust of Wind PHB
3 W Ice Storm PHB
3 W Lightning Bolt PHB
3 W Poison PHB
3 W Ring of Blades Complete Arcane
3 W Sleet Storm PHB
3 W Stinking Cloud PHB
3 S Dispel Magic PHB
3 S Slow PHB
3 S Haste PHB
3 S Water Breathing PHB
3 F Create Food/Water PHB
3 F Speak with Dead PHB
3 F Wind Wall PHB
3 F Magic Circle vs [?] PHB
3 F Helping Hand PHB
3 F Searing Light PHB
4 W Blast of Flame Complete Arcane
4 W Contagion PHB
4 W Evard's Black Tentacles PHB
4 W Orb of Energy* Complete Arcane
4 W Phantasmal Killer PHB
4 W Shout PHB
4 W Wall of Fire PHB
4 S Polymorph PHB
4 S Wall of Ice PHB
4 S Arcane Eye PHB
4 S Scrying PHB
4 F Divination PHB
4 F Restoration PHB
4 F Freedom of Movement PHB
4 F Death Ward PHB
4 F Cure Critical Wounds PHB
4 F Sending PHB
5 S Telekinesis PHB
5 S Passwall PHB
5 S Dismissal PHB
5 S Prying Eyes PHB
5 F Break Enchantment PHB
5 F Commune PHB
5 F Raise Dead PHB
5 F Symbol of Sleep PHB
5 F Wall of Stone PHB
5 F Hallow PHB
6 S Disintegrate PHB
6 S True Seeing PHB
6 S Chain Lightning PHB
6 F Heal PHB
6 F Forbiddance PHB
6 F Undeath to Death PHB
6 F Word of Recall PHB
6 F Glyph of Warding, Greater PHB
6 F Heroes' Feast PHB
7 S Vision PHB
7 S Plane Shift PHB
7 S Teleport, Greater PHB
7 F Holy Word PHB
7 F Resurrection PHB
7 F Refuge PHB
7 F Ethereal Jaunt PHB
7 F Regenerate PHB
7 F Scrying, Greater PHB
8 S Discern Location PHB
8 S Clone PHB
8 S Mind Blank PHB
8 F Antimagic Field PHB
8 F Symbol of Death PHB
8 F Spell Immunity, Greater PHB
8 F Dimensional Lock PHB
8 F Symbol of Insanity PHB
9 S Time Stop PHB
9 S Power Word Kill PHB
9 S Refuge PHB
9 F True Resurrection PHB
9 F Soul Bind PHB
9 F Energy Drain PHB
9 F Etherealness PHB
Buffs:
Inventory:
* Morningstar
* Silk Rope (50ft) x5
* Wedding Ring
* Potion Case
* Waterskin
* Coin Purse
* 20 PP
* Cloak of Resistance +1
* Field-Constructed Chain Shirt.
* Light Steel Shield w/ Sun Symbol
* Heavy Steel Shield w/ Sun Symbol (unequipped, damaged)
* Paper (Sheet) x5
* Inkpen
* Ink (1 oz)
* Oil (1 pint)
* Flint & Steel
* White shirt.
* Brown slacks w/ yellow embroidery.
* Leather boots.
* Leather belt.
Languages:
- Common
- Celestial